![]() Source ports with true-color graphics modes may not be restricted to these formats, and may support alternatives such as PNG. Both of these operations can be done within SLADE by clicking "Convert to." under the "Graphic" menu.īe aware that converting graphics that stray from Doom's color palette may result in a loss of color detail. For vanilla Doom, wall/sky textures must be converted to Doom's picture format and floor/ceiling graphics must be converted to Doom's flat format. ![]() ![]() ![]() The first step to adding custom textures to a WAD is using a WAD management tool, such as SLADE, to insert the graphic into the PWAD and then convert it to a format that the engine can recognize.
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